It works only in coordination with the primary cookie. Records the default button state of the corresponding category & the status of CCPA. Set by the GDPR Cookie Consent plugin, this cookie is used to store the user consent for cookies in the category "Performance". Set by the GDPR Cookie Consent plugin, this cookie is used to store the user consent for cookies in the category "Others". In August 2014, the company launched a VR tracking mode for its core software, designed to provide hand tracking while the device is mounted on virtual reality. Set by the GDPR Cookie Consent plugin, this cookie is used to record the user consent for the cookies in the "Necessary" category. The cookie is set by the GDPR Cookie Consent plugin to record the user consent for the cookies in the category "Functional". Set by the GDPR Cookie Consent plugin, this cookie is used to record the user consent for the cookies in the "Analytics" category. Set by the GDPR Cookie Consent plugin, this cookie is used to record the user consent for the cookies in the "Advertisement" category. These cookies ensure basic functionalities and security features of the website, anonymously. Will update when we make some significant progress.Necessary cookies are absolutely essential for the website to function properly. Everyone else except the judges were impressed :( We couldn’t animate a bullet and the explosion of the spaceship. HI meetshah7296: I buy a leap motion system and i have a google cardboard i want use both together can you give me more details about le setup. Augmented reality (AR) and Virtual Reality (VR) bridge the digital and physical worlds. It takes shooting input from LeapMotion, and shoots spaceship which is in line of sight. This is screenshot taken from Chrome Dev Console. Here’s what we were able to do by the end of the hackathon. I won’t bore you with the details of what went wrong and why but the bottom line was, “It’s really hard to learn and build a game in a day” :P Google Cardboard, LeapMotion, Hyperlapse Player (for google street view), Three.js for animation, node.js to get LeapMotion input. We decided on what tools we are going to use. So getting this optimized is a serious task. But we thought how hard could it be?(and we were wrong) And my previous experience with Hyperlapse made me think that this woudn’t be so hard. Once you get all of that set up, the issue then is Performance, because you are now running 2 virtual cameras displaying CG, the leap motion (2 more cameras), the leap gesture overhead (hands, recognition, animations), plus at least one and maybe 2 other HD+ cameras. We were a team of two I and my friend None of us had any previous experience with game development. ![]() Well, FPS is nothing new but combining it with Street View and VR seemed exciting. After tossing around some ideas we finally decided to build a First Person Shooter on Cardboard VR + LeapMotion + Google Street View. (Obviously, this isn't a portable solution, but does allow experimentation. Without the alpha SDK, you could run the tracking software on a PC and send the data to the Android device. Same thing happened recently when we went to sequoiahack::2014. There is a semi-private alpha program for Android (see ). Have been to 4-5 hackathons in past few years and one thing I realized that no matter how many ideas you play around with during your weekends, you definitely have hard time choosing what you will build during hackathons. First Person Shooter on Cardboard VR + LeapMotion + Google Street View
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